PRESS KIT
Everything here may be used freely to write about the game.
Press, creators and partnerships — Zakaria Chafik, solo developer (Paris):
Free download: App Store · Google Play · play in the browser
Fact sheet
- Game
- Tap Swipe Spin
- Developer / publisher
- Zakaria Chafik (solo developer) / Nerone — Paris, France
- Platforms
- iPhone, iPad, Android phones and tablets; web edition at tapswipespin.com
- First release
- August 2026 · version 1.0.4 (October 2026): 9-stage journey, 9 bosses, avatars, Halloween event
- Price
- Free. Optional rewarded ads only (an extra life or +50 % coins), never forced. Cosmetics only — no pay-to-win.
- Genre
- Arcade · one-finger reflex games
- Languages
- 14 in game (English, French, German, Spanish, Portuguese, Italian, Greek, Arabic, Russian, Ukrainian, Polish, Turkish, Dutch, Indonesian)
- Rating
- PEGI 3 · App Store 4+
- Account
- None needed — pick a name and you are on the live world ranking
In one line
Three one-finger arcade games in one free app — tap, swipe and throw — with a live world ranking.
Description
Tap Swipe Spin packs three fast arcade games into one app. Each one is played with a single gesture, so a run starts in a second and always ends too soon. TAP CHAOS — do what the game says before time runs out: tap the red alien, tap twice, don't tap at all. Every win carries you further on a journey through 9 worlds, from Space to the Black Hole, with a boss at the end of each one. SWIPE LANE — swipe to weave a car through three lanes of highway traffic. Drift, jump, spell D-R-I-V-E, chase the gold car and escape the police through city, desert and snow. SPIN VAULT — money sacks rain into a bank vault: throw each one onto the left or right pan and keep the scale level. Tap the dynamite away, chase off thieves and survive the HEIST alarm for double money. Coins from all three games go into one shared store of cosmetic skins; trophies, stickers, avatars and public player pages make every score worth sharing.
About the developer
Tap Swipe Spin is made by one person in Paris — an iOS developer building his first game, with every sprite, sound and screen of the app generated from code. Built in Unity, released on iOS and Android in 16 store languages.






